Antigravity dogerolling
Joan Jump » Devlog
v0.10 Add some screenshots to itch page. Declare player entity after the others. Draw collectible and include it in jgs font. Remove "interactive" named layer (entities and ground are allready interactive). Comment the "keep down" function for the time being. Start working on including collectible in the game with a @collectible sequence in ground sprites. Add a getCharPos function for graphics in previous to get collectible emplacement from @collectible sequence and place it on the game as entities elements. Add some sort of dash consuming wands thats will be a collectible. Thanks to @DarioDaf and @Rosomak360 from the SoloDevelopment discord I can call the "dash" "Antigravity dogerolling".
Files
joan_jump0.10.zip Play in browser
Jul 11, 2021
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Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- Summary of the changes/work made during the Marathon JamJul 28, 2021
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Levels and moodsJul 17, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
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