The end jam : things done between 0.17 and 0.20.3


v0.18

Add a "talking", "freezed" and "can't behave" var for element.

Change acceleration speed.

Limit jump to double jump but disable swords consumption.

Disable wand consumption for antigravitionnal dogerolling but limit it to one per not touching ground period.

Rework level 1 (intro) with an interactive tutorial.

Rework level 2 with only coins to get, timed bus taking event for 100 coins in 3 minutes, interact with dog as a way to restart level.

Work on fullscreen function.


v0.19

Rework global color schemes.

Add a sound effect triggering function.

Add sound effects : jumping, dogerolling, death, getting coins, starting timed event.

Loop music.

Add a check visibility function to know if joan_jump is focused by player and pause game if not.

Change camera system to follow player only when he is near screen limits.

Better "canvas cleaning" after element erasing.

Implement level 3 (city) ground, decor and dialogs.

Fix ponctuation issues.


v0.19.1

Draw the card item to found.

Change framerate handling function and improve global framerate stability and performance.


v0.20

Add the card item to found.

Implement level 4 (ending) ground, decor and dialogs.

Make a different ending if item found.

If item found you can replay the game in a different style.

Add level 3 music : fleur.

Change pterodactyl hiding behaviour.


v0.20.3

Make magician invisible if tuto not done.

Prevent Text highlight.

Fix the failing in timed events.

Add message and sfx for failing timed event.

Fix display issue when width is 1440px.

Files

joan_jump0.20.3.zip Play in browser
Jul 27, 2021

Get Joan Jump

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