Levels and moods
Joan Jump » Devlog
v0.13 Make generic boot_level function to boot any level. Make a boot player function. Make a boot log function. Make element boot_collectible function. Fix speed feeling by reduce animation speed when upper that 0.3 frame per behaviour update. Make dummy_level_0. Make dummy_level_1. Prepare technicals (end entity for now). Make a flag sprite. Fix moving flaw that allow to not die when constantly press jumping key when falling. Add a set_mood function to change colors and music for each level. Start to work on color palettes.
Get Joan Jump
Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- Summary of the changes/work made during the Marathon JamJul 28, 2021
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
- Antigravity dogerollingJul 12, 2021
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