Summary of the changes/work made during the Marathon Jam
Joan Jump » Devlog
- Here the pre-jam prototype : http://www.adelfaure.net/joan_jump/ - The music were made before the jam - Reworking ASCII display and animation system - Reworking collision system - Reworking movement system - Reworking overall performances and framerate control system - Made some sort of a generic animated assets loader (with differenciable sequences and frames per file) - Made some sort of a generic interactive system between the ASCII elements beside collisions - Made some sort of a generic level function with variating ambiances based on music and color palettes - Made a plateformer based gameplay/level design -> Passed from a sort of quirky rpg hybrid to a "classic" timed getting coin jumper/runner with possibility of exploring and find hidden items. - Drawing ASCII (decor and "ground" for each) + Main title + Intro * Two portaits declined in 3-4 expressions and dialogs * 5 step tutorial + Level 1 * A dog portrait * Some interactive elements around a timed event + Level 2 (spoilers alert) * A tarot card * Some interactive elements around a timed event + Level 3 * Some dialogs - Add an alternative way to replay as a reward when ending game while found the item requested - Overall get a lot of help and feedback from other jammers, gamedevs/artists and #Solodeveloppers :) thanks a lot (for the hundredth time) !
Files
joan_jump0.20.3.zip 6.6 MB
Jul 28, 2021
Get Joan Jump
Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Levels and moodsJul 17, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
- Antigravity dogerollingJul 12, 2021
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