Making a sort of standard for defining ascii art sprites
Joan Jump » Devlog
Today I've been reworking my text file "standard" for defining animated ascii sprites. '@' is for a new sequence, '&' is for a new frame in the sequence. The javascript object resulting is :
0: Object { name: "standing", frames: (1) […] }
1: Object { name: "standing_left", frames: (3) […] }
2: Object { name: "standing_right", frames: (3) […] }
3: Object { name: "crouching", frames: (1) […] }
4: Object { name: "crouching_left", frames: (3) […] }
5: Object { name: "crouching_right", frames: (3) […] }
Get Joan Jump
Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- Summary of the changes/work made during the Marathon JamJul 28, 2021
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Levels and moodsJul 17, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
- Antigravity dogerollingJul 12, 2021
Leave a comment
Log in with itch.io to leave a comment.