99% collision perfect
Joan Jump » Devlog
v0.3 Add qwerty/azerty switch mode by pressing ‘m’.- Change logbook.txt to devlog.txt and making a day to day sort of “memo” of what is done instead of todo list. Add license, readme, move pterodactyl inside joan_jump and publish it on itch.io. I fully reworked the canvas/sprites printing and collision system based on sprites coordinates not on where glyphs are printed it seem to work ok but a need a “when stuck move randomly to the next empty spot” in some cases.
Get Joan Jump
Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- Summary of the changes/work made during the Marathon JamJul 28, 2021
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Levels and moodsJul 17, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
- Antigravity dogerollingJul 12, 2021
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