A beginning of level design
Joan Jump » Devlog
v0.6 Start to drawing the first level. Change layers/canvas names to 'entitites', 'interactive', 'ground', 'decor' and 'infos' (in order of superposition). Add a hide function to be able to cancel glyphs superposition (between player element and decor canvas for exemple). Begin to implement music in the game. Start working on color schemes. Change jump inertia to be smoother.
Files
joan_jump0.6.zip 4.3 MB
Jul 04, 2021
Get Joan Jump
Joan Jump
Ascii art plateformer
Status | In development |
Author | Adel Faure |
Genre | Platformer |
Tags | 2D, ascii, asciiart, Pixel Art |
More posts
- Summary of the changes/work made during the Marathon JamJul 28, 2021
- The end jam : things done between 0.17 and 0.20.3Jul 27, 2021
- Some rare footage of flawed gameplayJul 22, 2021
- You can actually die in the title screenJul 21, 2021
- Hello worldJul 21, 2021
- Levels names and palettesJul 18, 2021
- Levels and moodsJul 17, 2021
- Swords allow double jumpsJul 15, 2021
- You can actually collect wands to make antigravity dogerollings !Jul 12, 2021
- Antigravity dogerollingJul 12, 2021
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